Collective tasks distribution in the goTeam! Sports app Sports
On goTeam! Sports, we have distributed the collective tasks that are delivered in training in five structures, and divided each block into different types.
Conditional tasks.
The conditional tasks would be all those that we would set in the first part of the session. These would be warm-up exercises with a strength component. Although totally analytical, these exercises are carried out on the pitch. Within this block, we find different tasks from analytical mobility to more football specific strength exercises. We also can find in this structure the strength circuits that we can set as a preventive work.
Conditional task types:
- Circuits: individual exercises that are set collectively in stations to improve strength, to complete injury prevention or to optimize aspects.
- Activation:all those tasks aimed at warming up, where the objective would be a correct physical preparation to be able to do the subsequent tasks in complete safety.
- Optimizing strength: sequences of movements with the aim of optimizing structures of our body.
- Speed strength:tasks aimed at improving any aspects that works on the speed.
- Coordinative exercises: tasks where players perform movements to overcome equipment (hoops, poles, ladders, hurdles, etc) as quick as possible.
- Football Specific Speed:Technical gestures are performed within specific football situations as fast as possible.
Activation conditional task: reaction speed with headers.

Strenght + fininishing 2 v 1
Optimizing strenght + cross + header


Execution tasks.
The execution tasks are those aimed at improving attacking technical detail, both individual and collective. We are going to focus on passing, dribbling, shooting and receiving. Some of tasks are unopposed, where a lot of emphasis must be on the detail of the execution, body shape and the foot in which the technical action is performed.
There are only two types of opposed tasks that we propose, those also include defensive technical detail. These are: transitions (up to 4v2) and finishing with opposition. Here we will also look at timings, inputs, interceptions, etc.
Types of execution tasks:
- Passing drills:the exercises are set without taking into account the position that the player occupies on the pitch.
- Passing structures: the players always performs the exercise from their positions.
- Patterns of play: the players are in their positions and movements are made based on their game model, from playing out to finishing in the opposition goal.
- Combinative actions: they can be global or systemic, and are set with a group of players, always with the aim of scoring a goal.
- Individual technical work: aimed at improving technical detail.
- Tactical analysis: to improve aspects of the game model both defensively and offensively.
- Transitions:situations where players can be changing roles through a game, from defense-attack and/or attack-defense, which can go from 1v0 to 4v2. The reason why is because we already count a 4v3 as a more positional situation. In transitions the goal will be the reaction time.
- Finishing:all type of activities that the purpose is to score a goal. Therefore, we have to guarantee that there is a high component of success in the execution of the shot.
Execution task: passing drill.

Execution Task: The Y

Gloabl situations.
In this type of activity, the players play outside of their natural position. They are tasks that improve the behaviours that occur in the game, but not within the game model. They are very attractive because the players forget about the cognitive component and restriction that the game model forces them to. In this case, the player can develop in 360º, and not necessarily from the profile they occupy within the model. These are tasks that complement the development of the player, since he can perform actions that would be more limited within the game model.
Types of global situations tasks:
- Possession games:The main objective would be to maintain the ball as long as possible.
- Rondo games: the objective is to maintain the ball. We can adapt it with space and overloads that we consider appropriated.
- Positional games: in goTeam! We also call it relationship games, because they are played with the closest players by natural position within the system. We are talking about bidirectional and continuous games.
- Conquering Games: Any game in which the objective is to conquer an area or space, or make a pass through it. Also with directionality and with continuity.
- Small sided games:they are played without a natural position, without pre-established movements according to the system.
Global situation: rondo game.

Global situation: possession game 4 v 4 v 4.

Formation situations.
In this case you always play with directionality. The players always play according to the system, since we intend to improve those actions of the game model that we want to implement, both offensively and defensively. The defensive objective will always be to neutralize all the opponent’s actions, improving all the movements that our defensive model requires. In addition, they will seek to overcome, score or conquer the areas behind the rival defensive zone. Improving the offensive movements that we want to work on.
Types of formation situations tasks:
- Progression games: always according to the system and with a direction. The objective is to progress through the defensive, middle and attacking thirds to conquer a zone (or the objective that we have) always behind the opposition defence.
- Attack vs Defence: these are tasks to improve our defensive shape, and we always start from a 4v3. It is recommended that the defensive line when regaining the ball have an attacking target (for example, pass between small goals). We can make all kinds of structures up to the complete 11v11 formations.
- Matches modified according to shape: all kinds of matches in which we work on some principles, both offensive and defensive, that we have worked on previously.
Formation situation: pressing in wide areas.

Formation situation: attack vs defence 6 v 4.

Complementary tasks.
They are those that help us to complete all kinds of structures within our training model.
Types of complementary tasks:
- Social game: this type of task could be placed within the activation tasks, and the main objective is playful. The psychological component is fundamental, in these tasks relationships, association, etc. are encouraged.
- Set plays: offensive and defensive set pieces, both analytical and competitive, would fall into this section.
Complementary tasks: social game.


On goTeam! Sports we have a multimedia database with pre-designed tasks of all the types that we have explained, but, if you prefer, you also can create your own tasks with our tactical boards.
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